![]() ![]() In short, some kind of authentication is needed. Scrying allows its subject a saving throw, and while the saving throw can be voluntarily failed it's not generally a good idea to tell your compatriots to open themselves wide to absolutely every attempt to be scried upon. Proper use of scrying makes all of these feasible. Consider the value potential in being able to instantly learn the trade situation on the other side of the continent, talk directly with the minister of a frontier province, or coordinate the movements of a detached division of your army in real time. For this use of the spell, the intent is not to uncover secrets but instead simply to facilitate rapid, long-distance communication - which allows for much stronger planning, prediction and coordination than one would normally expect in a medieval setting. Using the spell in this way neatly sidesteps all the problems involved in attempting to scry on an enemy, and the potential rewards are possibly even more valuable. There's another possible use for scrying, though - targeting the spell on your friends. For all these reasons, scrying works best as one tool among many, rather than as a be-all, end-all of spy work. Worse yet, a cunning enemy might take advantage of the scrying sensor, using lies or illusions to delude his antagonist. Once the target knows of your presence, any number of countermeasures can be taken, such as attacking the spell sensor, attempting to dispel it, blocking its line of sight through magical or mundane means, or simply refusing to divulge any secrets until the spell effect expires. Darkness or invisibility can reduce the amount of information available to a scrying mage, and detect scrying alerts the target to your attempt. Being able to see and hear your target at any time can be very powerful, but the spell effect can be fooled. What might be involved in a campaigning sense?įirst off, scrying and its cousins can provide a very effective tool for would-be spies - if used with discretion, that is. In an adventuring situation, the utility is obvious (though very dependent on the goodwill of the DM). It provides the magical ability to see and hear a person of your choice, at any distance and possibly even across planes of existence. Magic items, such as weirdstones can block scrying. Several magic spells, antimagic field, mind blank, nondetection and wardmist can block scrying. Any intelligent creature can notice an active magical sensor. The sensor has the sensory acuity of the caster and acts as if a separate, independent organ. Many Divination spells of the scrying subschool create a magical sensor that sends the caster information. I would even typically allow someone to use a spyglass in such a situation, though I would find it reasonable if a DM ruled otherwise as unlike the scrying spell it would disrupt your vision.Scrying is the magical ability when one use senses to experience events a distance away. An example would be having the party scattered on the deck of a ship as you stand on the aftcastle and teleport to another ship. This could mean having them all in a circle holding hands in front of you in between you in the target, but it could also mean having them scattered in your vicinity. I would see it as having all 8 people be visible from your location and having the target visible from your location. How do you see the provision on being able to teleport 8 people that you can see to a location that you can see working in other cases? ![]() Let alone actually having it happen.Īlternative question. Dark.Revenant's suggestion turns it into the first of those, as opposed to the latter.Ĭrossing eyes demonstrates pretty effectively that even attempting to simulate the latter doesn't work very well. There's a big difference from seeing multiple things in your field of view, and seeing two different field of views simultaneously. ![]()
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